Archive for 2025 week 43
- Close-up on 2020 - 20 Oct 2025
- Hex numbering - 21 Oct 2025
- Hex numbering, again - 22 Oct 2025
- Animals - 23 Oct 2025
- Animals, again - 24 Oct 2025
- Jumpspace thrust - 25 Oct 2025
- Jump gates revisited - 26 Oct 2025
Update: this info has been revised and is now in the wiki).
I've been using Trav's rather peculiar hex numbering system (no hex numbering system is not peculiar though) and I am pretty sure it's not used by anyone in the game-world, since it is pretty arbitrary about the "origin."
There are, it turns out, differently-peculiar types of coordinate systems.
If I'm naming my Vargr-analogs "Wolves" it sort of raises the question of whether Zhdez, who were the first to encounter them, or Inukari, whose common language is represented by English, have wolves. I think they do. The parallel homeworlds are very confusing and a little disturbing, because it's not just a case of "Precursors seeded multiple worlds with life from the ur-Earth and went on their way," oh no. They seeded the worlds and then kept coming back to cross-pollinate, prune branches, and possibly even make large-scale geological changes to keep the worlds similar but not identical.
In addition to the shared homeworld biomes, there are a lot of worlds with fairly alien biomes. None of the connected worlds that have life seem fully independent, though many seem to have been more or less left alone after some early cross-seeding of life. The result is a collection of more or less human-compatible ecosystems - if there is life, humans can eat it (and sometimes vice versa). Sometimes they're fairly recognizable, other times they have only the barest basics in common, such as a world dominated by descendants of trilobites and echinoderms.
Update: There is now a wiki entry for jumpdrives, which supercedes this.
Update: There is now a wiki entry for jumpdrives, which supercedes this.