I'm breaking up Jump drives which is where I've been linking everything jumpspace-related, and trying to shape it into something like a coherent presentation when my brain is not a fan of coherence.
I'm headed into the second half of an elective surgery ("elective" just means you get to pick the time; it's a necessary repair but I can put it off as long as I want if I don't care about, y'know, walking) and while last time around this blog was new and I got to focus on it as a distraction (I had a whole buffer, there was not even a blip), this time I'm a little less... focused.
It's also not helpful that Inkscape has had a serious conflict with the new Debian, meaning any copy function pauses my computer for awhile. I really should be building out the new map images, but I've been waiting on a fix.
I hate to break the daily streak, but I'll have to see what I can do this week. Entries might be nothing more than "I moved more text from the blog to the wiki" for a while.
Cleanup continues
I've gone through and slapped "this is wrong, look at the wiki" labels on probably 90% of the blog entries, and I've put the Engineer type and Fiench Anzhie sample character in it. Still no elevator pitch yet, though.
All of my Traveller books (LBBs, GURPS Trav, various Mongeese, etc.) are inaccessible behind a desk "temporarily" placed in front of the bookshelf with a 3D printer "temporarily" placed on the temporarily-placed desk, or I would pull it out to see how it introduces the gameworld. (Well, I know Classic doesn't even; like Cypher it assumes you're building your own world with the toolkit.)
Building out the Cypher stuff
I've added Cypher and the Inukari flavor to the wiki. They haven't changed from the blog version.
Building out game mechanics has helped somewhat with nailing things down, so I will maybe spend a little time doing more of that.
I really need to come up with a better introduction, wiki-wise, but I guess that means I need to decide on what the elevator pitch is for the gameworld. For me it started out as "compact space" but I am afraid voidspace has gotten too interesting. That sounds funny, but: in Traveller the week of jump is a "bottle episode" situation. I'm not sure I want to distract from that too much.
Wiki/blog synchronizing
I think I'm going to go through and update the older blog entries with links to the wiki as I go. I also need to work on the wiki template; currently there is no link back to this blog, among other issues.
In any event, I've updated/created the pages for the Inukari and Terran people, which has involved some changes because I usually think of things as I write. I'll probably go back to the Trav race books to come up with a more standardized profile for each species. Right now it's still "jotting down notes" stage.
Dessonia, updated
I suppose I could actually link to the wiki: here is Dessonia, and some thoughts on the Departure. I've tentatively nailed the latter down to: 150 years ago, with J3 happening 100 years ago. I reserve the right to change that when I realize it paints me into a corner, though.
The current state of currents
Update: There is now a wiki entry for jumpdrives, which supercedes this.
I'm thinking maybe the currents broaden and slow as they reach gates, because I realized I was painting myself into a situation where you couldn't loiter around a system on the jumpspace side, and that's probably something that should be possible (albeit not fully passively; you'll need to do continuous low-level station-keeping thrust).
The idea of shields (sigh) being necessary to maintain structures in jumpspace still makes permanent installations lightly problematic (especially permanent stealth installations, since shields/fields are visible to each other), but if you locate it outside a current it's still doable. But abandoned stations and derelict ships are going to run out of fuel and disappear, not because they fall out of jumpspace but because they get harvested by voidlife for their mass. (Unless I decide there's an impervious type of mass... ceramics or something.)